An experience designed to educate Dell Technologies World Conference attendees about Dell's sustainability efforts.
Software used: Figma, InDesign, Miro, 8th Wall AR
During my Fall 2022 semester at UT Austin, Dell was a real-world client for my Experimental Storytelling course in association with the Texas Immersive Institute.
Each year, Dell hosts Dell Technologies World, a conference where tech enthusiasts from around the globe visit to see and hear about Dell's latest and greatest innovations. At the conference, attendees attend keynotes, participate in interactive hands-on labs and demos, and network with industry peers and professionals.
Dell's primary goal for working with our course was to reimagine the ways that they communicate their sustainability efforts to create broader awareness and inspire others to act.
They wanted to tell their story through a two-part experience with an in-person component as well as a virtual component to the experience. The in-person portion of the experience would be an activation at their annual Dell Technologies World conference in Las Vegas.
1. How can we highlight Dell’s commitment to sustainability in a memorable, interactive, and engaging way, while also further educating DTW attendees on the importance of sustainability?
2. How do we inspire the audience to incorporate sustainable activities and practices into their own lives and communities in an ongoing way?
3. How can we increase brand affinity/love for Dell?
4. How do we encourage audiences to share what they learned with others?
Primary Target Audience:
DTW Conference Attendees (Customers, Partners, Vendors, Media, and Industry Analysts)
Demographics: 80% hands-on technologists / 20% executives (C-level)
Motivation and Intention: These people are already familiar with and interested in Dell Technologies. They are eager to learn more about Dell's company, products/solutions, and our sustainability efforts.
Secondary Target Audience:
Dell Technologies team members (165,000 employees globally)
Motivation and Intention: Dell employees always want to learn. Dell works hard to be a sustainable brand yet, unfortunately, a lot of employees are unaware of Dell's large, impressive environmental
efforts. This experience should serve to educate and inspire team members so they can represent the brand with pride.
Audience Value Model
After evaluating our audience further, our team created a value map to dive further into the wants, needs, motivations, and intentions of the audience and their experience at the Dell Technologies World Conference.
We found that conference attendees are extremely busy in this hectic conference environment and that there is an information overload with keynotes, sessions, and other brand activations throughout the space. Evaluating the audience further, we found that these individuals are passionate learners and want to champion the Dell brand which is one of their main purposes for being at the conference.
As a group, we set out to create an immersive experience that provided conference attendees an outlet within their conference experience, while crafting interaction touchpoints that help educate and inform participants about sustainability in a simple, approachable format. The primary goal was to educate and inspire people from all over to make changes that push our society toward a more sustainable future.
Over the span of the final two weeks of the project, my team prototyped an AR application using 8thWall to demonstrate the look and feel of the AR portion of our experience. We also created a mobile application prototype in Figma for conference attendees where the AR component would be hosted at the experience, and where participants can learn more about the various interactions throughout Camp Furbish.
QR Codes for the Prototypes can be found below.
Lucas Hood: Creative Director
Zachary Harper: Interactive Designer
Hingis Chang: Multimedia Designer
Wendy Chuang: Developer